Example Blank Design Document
[Game Design Document v.0.0.1 - based in part on:
-http://www.astahost.com/info.php/creating-game-milestone-0-design-phase_t3728.html
- http://gamedesign.wikicomplete.info/game-design-document-template
This template is a work in progress and subject to change...
Feel free to delete sections or add further ones in your game design document... ]
This page is an example of the Game Design Document template. Pages created using this template can be edited just like any other page - the headings are just there to provide you with some hints as to how to get started.
Title
High Dive
Short Description
High dive is an IPhone game that is a pick up and play and can be played on the go. The player will be able to chose between several pre determined divers that they will use in the various tournaments around the net to earn points for rankings. Dives will be set at varying heights and will be performed from the perspective of the diver with a static camera (as in Zeldas OOT diving game). Divers will have a target to hit at the bottom and will have to perform various manuevers on the way down depending on difficulty to accrue points. Players will have a vertical bar that will show them thier height during descent and
Game Type/Genre
What sort of game is this? A puzzle game, platform game, etc...
Scenario
What is the setting of the game...
Long description
Tell the story of the game, a high level walkthrough in words of characters, locations, tasks etc. that the player will encounter as they progress through the game...
Game System
What rules does the game implement? What objects need to be defined, what events need to be raised, and what actions are fired for each event?
It may be useful to break the objects down into subcategories - player character, 'non-player characters' (e.g. 'monsters'), room objects (walls, doors), scoring/health objects (treasure, fuel pellets, first aid kits etc.), controller objects etc.
Narrative Structure
How is the story structured? Draw the plotline using a graph to show how major story events are connected to each other...
Game Play
Describe the mechanics of how the player actually plays the game; include a subsection describing the user controls and how these relate to user actions (keyobard/gamepad controls).
Room Map
How are the rooms structured or ordered? Provide a map of the 'physical layout' of game world showing how different physical locations or rooms are ordered and/or connect to each other.
Title and Information Screens
Describe the organisation and navigation structures surrounding the 'non-game' pages:the title page, the end game page, the help page, high score page...
Audio Requirements
What are the audio requirements of the game? Background music, alert sounds for particular events or actions, general backbround noise?
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