<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="http://digitalworlds.wetpaint.com/xsl/rss2html.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="http://digitalworlds.wetpaint.com/scripts/wpcss/wiki/digitalworlds/skin/sporty/rss" type="text/css" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Digital Worlds - Recently Updated Pages</title><link>http://digitalworlds.wetpaint.com/pageSearch/updated</link><description>Recently Updated Pages on http://digitalworlds.wetpaint.com</description><language>en-us</language><webMaster>info@wetpaint.com</webMaster><pubDate>Wed, 16 Sep 2009 18:35:52 CDT</pubDate><lastBuildDate>Wed, 16 Sep 2009 18:35:52 CDT</lastBuildDate><generator>wetpaint.com</generator><ttl>60</ttl><image><title>Digital Worlds</title><url>http://www.wetpaint.com/img/logo.gif</url><link>http://digitalworlds.wetpaint.com</link><description>Interactive media and computer game design</description></image><item><title>Example Blank Design Document</title><link>http://digitalworlds.wetpaint.com/page/Example+Blank+Design+Document</link><author>sanantoni0</author><guid isPermaLink="false">http://digitalworlds.wetpaint.com/page/Example+Blank+Design+Document</guid><comments>High Dive Game (IPhone)</comments><pubDate>Wed, 16 Sep 2009 18:35:52 CDT</pubDate><description>&lt;b&gt;&lt;font size=&quot;5&quot;&gt;&lt;i&gt;&lt;font size=&quot;1&quot;&gt;[Game Design Document v.0.0.1 - based in part on:&lt;br&gt;-http://www.astahost.com/info.php/creating-game-milestone-0-design-phase_t3728.html&lt;br&gt;- http://gamedesign.wikicomplete.info/game-design-document-template &lt;br&gt;&lt;br&gt;This template is a work in progress and subject to change...&lt;br&gt;&lt;br&gt;Feel free to delete sections or add further ones in your game design document... ]&lt;br&gt;&lt;/font&gt;&lt;/i&gt;&lt;br&gt;&lt;/font&gt;&lt;/b&gt;&lt;font size=&quot;5&quot;&gt;&lt;font size=&quot;4&quot;&gt;This page is an example of the &lt;i&gt;Game Design Document&lt;/i&gt; template. Pages created using this template can be edited just like any other page - the headings are just there to provide you with some hints as to how to get started.&lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;b&gt;&lt;font size=&quot;5&quot;&gt;&lt;br&gt;Title&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;i&gt;High Dive&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;5&quot;&gt;Short Description&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;i&gt;High dive is an IPhone game that is a pick up and play and can be played on the go. The player will be able to chose between several pre determined divers that they will use in the various tournaments around the net to earn points for rankings. Dives will be set at varying heights and will be performed from the perspective of the diver with a static camera (as in Zeldas OOT diving game). Divers will have a target to hit at the bottom and will have to perform various manuevers on the way down depending on difficulty to accrue points. Players will have a vertical bar that will show them thier height during descent and &lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;5&quot;&gt;Game Type/Genre&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;i&gt;What sort of game is this? A puzzle game, platform game, etc...&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;5&quot;&gt;Scenario&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;i&gt;What is the setting of the game...&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;5&quot;&gt;Long description&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;i&gt;Tell the story of the game, a high level walkthrough in words of characters, locations, tasks etc. that the player will encounter as they progress through the game...&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;font size=&quot;5&quot;&gt;&lt;b&gt;Game System&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;i&gt;What rules does the game implement? What objects need to be defined, what events need to be raised, and what actions are fired for each event?&lt;br&gt;It may be useful to break the objects down into subcategories - player character, &amp;#39;non-player characters&amp;#39; (e.g. &amp;#39;monsters&amp;#39;), room objects (walls, doors), scoring/health objects (treasure, fuel pellets, first aid kits etc.), controller objects etc.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;5&quot;&gt;Narrative Structure&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;i&gt;How is the story structured? Draw the plotline using a graph to show how major story events are connected to each other...&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;5&quot;&gt;Game Play&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;i&gt;Describe the mechanics of how the player actually plays the game; include a subsection describing the user controls and how these relate to user actions (keyobard/gamepad controls).&lt;/i&gt;&lt;br&gt;&lt;font size=&quot;5&quot;&gt;&lt;b&gt;&lt;br&gt;Room Map&lt;br&gt;&lt;/b&gt;&lt;font size=&quot;3&quot;&gt;&lt;i&gt;How are the rooms structured or ordered? Provide a map of the &amp;#39;physical layout&amp;#39; of game world showing how different physical locations or rooms are ordered and/or connect to each other.&lt;/i&gt;&lt;br&gt;&lt;/font&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;br&gt;&lt;/font&gt;Title and Information Screens&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;i&gt;Describe the organisation and navigation structures surrounding the &amp;#39;non-game&amp;#39; pages:the title page, the end game page, the help page, high score page...&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;font size=&quot;5&quot;&gt;&lt;b&gt;Audio Requirements&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;i&gt;What are the audio requirements of the game? Background music, alert sounds for particular events or actions, general backbround noise?&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>http//digitalworlds.muncy.com</title><link>http://digitalworlds.wetpaint.com/page/http%2F%2Fdigitalworlds.muncy.com</link><author>Muncy</author><guid isPermaLink="false">http://digitalworlds.wetpaint.com/page/http%2F%2Fdigitalworlds.muncy.com</guid><pubDate>Thu, 26 Feb 2009 10:38:43 CST</pubDate><description>There is no abstract available for this page revision.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Example Monomyth Checklist</title><link>http://digitalworlds.wetpaint.com/page/Example+Monomyth+Checklist</link><author>psychemedia</author><guid isPermaLink="false">http://digitalworlds.wetpaint.com/page/Example+Monomyth+Checklist</guid><pubDate>Fri, 04 Apr 2008 06:14:18 CDT</pubDate><description> 			&lt;font size=&quot;1&quot;&gt;[Form copied without permission from: http://www.cerritos.edu/fquaas/resources/English102/HeroChart.htm ]&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;wp-border-all&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; width=&quot;589&quot;&gt;&lt;b&gt;       Joseph Campbell&lt;/b&gt;&lt;br&gt;&lt;b&gt;       The Hero with a        Thousand Faces&lt;/b&gt;&lt;br&gt;&lt;b&gt;       The Hero&amp;rsquo;s Journey        Chart&lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td colspan=&quot;2&quot; width=&quot;589&quot;&gt;       &lt;b&gt;       Movie:&lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td align=&quot;center&quot; colspan=&quot;2&quot; width=&quot;589&quot;&gt;       &lt;b&gt;       Separation&lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;&lt;u&gt;       Call to Adventure&lt;/u&gt;:       &lt;/b&gt;How does        the character receive the call to adventure?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;&lt;u&gt;       Refusal of the Call&lt;/u&gt;:       &lt;/b&gt;Does the        character accept the call immediately?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Answering the Call:       &lt;/b&gt;What        motivates the character to accept the call?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Supernatural Aid&lt;/b&gt;&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Guide/Mentor:        &lt;/b&gt;Is there a        specific character who helps the hero understand the life situation or        provides the hero with special training?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Talisman&lt;/b&gt;:        Is there a particular item that has special significance to the hero?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Companions:        &lt;/b&gt;Who is with the        hero on his journey? How do these companions help the hero face the        challenges?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Crossing the        Threshold:&lt;/b&gt;        At what point in the story does the hero leave the familiar world and move        into a new, unfamiliar circumstance?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Threshold Guardians:&lt;/b&gt;        Are there characters that try to prevent the hero from crossing over into        the unfamiliar territory or circumstance?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Initiation / Road of        Trials&lt;/b&gt;:        What specific challenges does the hero face?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Brother Battle:        &lt;/b&gt;Does the hero        battle physically or mentally with someone who is a relative or close        friend?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Meeting with the        Goddess: &lt;/b&gt;       Does the hero meet with a character with special beauty and power?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Abduction:&lt;/b&gt;        Is the character kidnapped, or is someone close to the hero kidnapped?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Night or Sea Journey&lt;/b&gt;:        Where do the hero&amp;rsquo;s travels take him?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Dragon Battle&lt;/b&gt;:        Does the hero battle some kind of monster? Does the hero have to face some        inner demon?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Ritual Death or        Dismemberment:&lt;/b&gt;        Is the hero injured and thought to be dead? Does the hero mistakenly        believe someone close to him is dead? Does the hero suffer an injury in        which he loses a limb or use of some other body part?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Sacred Marriage:&lt;/b&gt;        Does the hero have a special emotional bond (it could literally be a        marriage) with another character?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Atonement (&amp;ldquo;at one        with&amp;rdquo;) with or Recognition       by the        &lt;/b&gt;&lt;br&gt;&lt;b&gt;       Father:&lt;/b&gt;       Is the hero        reunited with his father in some way? &lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Entering the Belly of        the Whale: &lt;/b&gt;       Is there some point in the story where the hero must face his deepest fear        or the darkest evil in the story?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Apotheosis        (Deification): &lt;/b&gt;       Is there a point in        the story where the hero is held up as an ideal or where the hero is        worshipped as a god?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Ultimate Boon / Magic        Elixir:&lt;/b&gt;        Does the hero find some special solution to the problem he is attempting        to resolve? This might be a magic potion or a key to something.        &lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td align=&quot;center&quot; colspan=&quot;2&quot; width=&quot;589&quot;&gt;       &lt;b&gt;       The Return&lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Refusal of the Return&lt;/b&gt;:        Does the hero initially refuse to return to the homeland or the place that        he began the journey?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Magic Flight /        Pursuit: &lt;/b&gt;Is        there some point (generally toward the end) where the hero is being chased        or is otherwise trying to escape something?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Rescue from Without:       &lt;/b&gt;Is there so        point in the movie, when all seems hopeless, when it looks like the hero        is going to die, then suddenly he is rescued unexpectedly?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Crossing the Return        Threshold: &lt;/b&gt;       Is there some point where the hero clearly returns &amp;ldquo;home&amp;rdquo;?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Master of Two Worlds:       &lt;/b&gt;Does it        appear that the hero has conquered life in both the familiar and        unfamiliar worlds?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td width=&quot;192&quot;&gt;       &lt;b&gt;       Freedom to Live:&lt;/b&gt;        Since the hero typically begins the journey to resolve a problem, does it        appear the problem is at last resolved so that all can live freely?&lt;/td&gt;       &lt;td width=&quot;397&quot;&gt;       &lt;b&gt;       &lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Example Blank Concept Document</title><link>http://digitalworlds.wetpaint.com/page/Example+Blank+Concept+Document</link><author>psychemedia</author><guid isPermaLink="false">http://digitalworlds.wetpaint.com/page/Example+Blank+Concept+Document</guid><pubDate>Thu, 03 Apr 2008 07:52:35 CDT</pubDate><description>&lt;font size=&quot;1&quot;&gt;[Game Concept Document Template v. 0.0.1. based in part on:&lt;br&gt;- http://www.gamedevelopment.com/features/19991019/ryan_02.htm]&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;5&quot;&gt;Title&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;i&gt;The name of your game...&lt;/i&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;5&quot;&gt;&lt;br&gt;Introduction&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;i&gt;A brief introduction to the game. Three to fourse sentences of &amp;#39;elevator pitch&amp;#39; to catch the interest of the reader...&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;5&quot;&gt;Background (optional)&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;i&gt;If the game relies on a particular context, such as familiarity with a film on which the game is based, provide some background here...&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;font size=&quot;5&quot;&gt;&lt;b&gt;Description&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;i&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&amp;quot;&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;Describe the            game to the readers as if they are the players. Use the second-person            perspective -- &amp;#39;you.&amp;#39; Try to make this section an exciting narrative            of the player&amp;#39;s experience. Encompass all the key elements that define            the core game play by describing exactly what the player does and sees.            Avoid specifics such as mouse-clicks and keystrokes, but don&amp;#39;t be too            vague.&amp;quot;&lt;/font&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;font size=&quot;5&quot;&gt;&lt;b&gt;Key features&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;i&gt;What is it that makes the game unique? In an educational context, what principles is the game exploring?&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;5&quot;&gt;Genre&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;i&gt;What is the genre of the game?&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Digital Worlds Home</title><link>http://digitalworlds.wetpaint.com/page/Digital+Worlds+Home</link><author>psychemedia</author><guid isPermaLink="false">http://digitalworlds.wetpaint.com/page/Digital+Worlds+Home</guid><pubDate>Thu, 03 Apr 2008 05:19:33 CDT</pubDate><description>&lt;i&gt;&lt;font size=&quot;5&quot;&gt;Exploring the world of interactive media and game design&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;/i&gt;&lt;font size=&quot;5&quot;&gt;&lt;font size=&quot;3&quot;&gt;A community wiki to support the &lt;a href=&quot;http://digitalworlds.wetpaint.com/page/http%2F%2Fdigitalworlds.wordpress.com&quot; target=&quot;_self&quot;&gt;Digital Worlds: Interactive Media and Game Design&lt;/a&gt; uncourse.&lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item></channel></rss>